Custom Players Guide

Making Your Own Contestant for The Choicer Voicer

Out of everything you can customize in The Choicer Voicer, the contestant is the character standing at your podium — the one taking the hit or the win every round. Some players still call this a “player pack,” a leftover term from before the game settled on its current naming, but functionally it’s the same thing either way. It’s also the least demanding pack type to build: one picture, a stack of optional sound bites, and a couple of menu settings, and you’ve got a working character.

Start With the Art, Since That’s the Only Non-Negotiable Piece

Your folder needs exactly one image inside it, and it has to be named player — not close, exactly that. From there, a few quirks of how the engine handles it are worth knowing before you export anything:

PNG beats JPG here almost every time, purely because transparency is what lets the character blend into the studio instead of showing up with a visible box around it, and JPG doesn’t support that. The way the game places your image is by anchoring its lowest pixel to the studio floor — there’s no vertical offset control anywhere in the menus, so if you want your contestant standing a bit taller in the frame, you build that space directly into the file as blank transparent area beneath the character. And because nothing gets resized automatically on the game’s end, whatever dimensions you save the file at are exactly what players will see. A character built at roughly twice as tall as it is wide — somewhere in the neighborhood of 500 pixels across — tends to sit on the podium the way it’s meant to.

The Sound Side Is Entirely Optional, but Worth Doing Anyway

Beyond the static art, a contestant can react out loud at nine distinct moments scattered across a typical game — but none of them are mandatory. Skip all nine and the pack still runs fine; the game just doesn’t make noise at those points. The categories break down roughly like this:

  • One clip for the moment the host calls the contestant up
  • One for taking the win, one for the loss
  • Five separate clips covering each possible judge score, zero through five

None of this is handled through filenames the way a lot of other content in the game is — every one of these nine slots gets filled in through the in-game menu where you build out the character, rather than by naming an audio file a specific thing and dropping it in a folder.

What You Won’t Touch a File For at All

Three more pieces of a contestant exist purely as menu settings with no file counterpart whatsoever: what the character is actually called, the pair of colors used for their podium and scoreboard, and the specific line the host says out loud when bringing them up for their turn.

Putting It All Together

In practice, building one from scratch goes something like this. Make a new folder wherever the game’s player content lives. Drop in your player image, built at that roughly-500-wide, twice-as-tall ratio. Record however many of the nine reaction moments you actually care about — if time’s tight, the win and loss reactions cover more ground than any single score reaction will, so start there. Then head into the game’s own character-building menu, pick your new folder from the list, and fill in the name, colors, and introduction line.

When Something Looks Off

A character that shows up comically large or tiny almost always traces back to the source image’s actual pixel size rather than any in-game setting — there’s nothing to scale down after the fact, so the fix happens back in your art file. A character that seems to be sinking into the floor or floating above it is usually missing transparent padding at the bottom of the image. And if the whole pack refuses to show up in the selection list at all, double-check the folder’s actual location — a folder nested one level too deep inside another folder is an easy mistake to make while extracting a download.

One Last Thing If You’re Building a Whole Cast

Anyone assembling a full themed set — contestant alongside custom judges or a custom host — should keep every character’s canvas at matching proportions. A contestant that’s subtly smaller or larger than the judges standing a few feet away is one of those things that reads as “off” to a player long before they can articulate why, and it’s almost always a sizing mismatch rather than anything wrong with the artwork itself.