Local multiplayer Guide

Playing The Choicer Voicer With a Group: A Practical Rundown

Grab three friends, one working microphone, and a computer, and you’ve got everything The Choicer Voicer’s group mode needs. It’s built around a single machine passed between players rather than separate connections, which shapes almost everything about how a session actually feels.

How Many People Fit, and How Turns Work

The cap sits at four participants sharing one installation of the game. Rather than performing at the same time, each person steps up individually while the rest wait their turn, and the same judge panel that scores a solo player scores every performer in the rotation. There’s no split-screen, no simultaneous input from multiple mics — just a rotating spotlight on whoever’s currently up.

Why There’s No Way to Play With Someone Across Town

People occasionally go looking for a lobby code or matchmaking option and come up empty, which understandably reads as an oversight. It isn’t one. The person behind the game addressed this directly in a public Q&A, and the explanation breaks down into three separate points rather than a single blanket “not yet”:

The recording itself isn’t the hard part. Working prototypes for asynchronous recording — capturing performances on separate computers and merging them afterward — already exist and function. Real-time voice chat was never actually necessary to pull this off.

Trust and safety is the real obstacle. Games built around live microphones have a documented history of getting exploited by bad actors once strangers can join sessions freely. As an independent developer working alone, the creator has said outright that building a system resistant to that kind of abuse isn’t something they’re confident they can pull off — and given how frequently the game shows up on stream, a compromised online mode wouldn’t just be a minor annoyance for whoever got targeted.

Timing sync across machines is a mess in the current build. Matching microphone delay between different computers has been attempted and produced inconsistent results, and the developer has described the underlying fix as something that fits more naturally into a future ground-up rewrite of the game than a patch layered onto what exists now.

Working Around the Gap

None of that means distant friends are completely locked out. A handful of players pipe a remote friend’s microphone into a local session through something like Discord — functional, but reportedly laggy, since it’s not a path the game was actually designed to support. Rather than chasing full online multiplayer, the developer has hinted that upcoming updates are more likely aimed at making it easier to stream a local session to an audience who can’t be physically present, which lands closer to a broadcast fix than a networking one.

Getting a Session Actually Running

Once everyone’s in the room, there isn’t much standing between you and playing:

  1. Pick the group option from the main menu rather than launching solo.
  2. Select which voice pack or dub pack the group will perform from.
  3. Figure out who’s going first, second, and so on — the game doesn’t randomize this for you.
  4. Before anyone starts, glance at the audio settings and make sure the right microphone is selected. This step matters more than it should, purely because of a known recording glitch tied to certain surround-sound configurations that’s separate from anything about your content pack. Anyone playing for the first time is better off testing with the free demo beforehand than discovering a silent recording mid-session.
  5. Rotate through turns, judges score as normal.

The One Thing Worth Checking First When a Turn Doesn’t Register

When a specific player’s performance doesn’t score at all, the instinct is to blame the pack — swap it out, try another one, assume something’s corrupted. Nine times out of ten the actual issue is upstream of that: the wrong input device is selected, or the mic simply isn’t picking anything up. Check that before touching your content library. It’s also smart to have more than one pack ready before a group sits down — the game ships with almost nothing pre-installed, and four people taking turns will chew through a single small pack faster than you’d expect.