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What happens if the desk in your bedroom turns out to have more personality than most of the people you’ve actually dated? That’s the pitch behind Date Everything!, a sandbox dating sim built entirely around the household objects most people never think twice about.

Date Everything! Turns Your House Into a Dating Pool

The setup starts with the player character losing their job to automation, then being handed a pair of glasses called Dateviators. Everything else unfolds inside a single suburban home, which is the entire stage for the game rather than one location among several. Furniture, appliances, and clutter you’d normally walk past all become potential company once you know how to look at them properly.

The scale behind that premise is bigger than the joke suggests. The base game ships with 100 dateables, all of them anthropomorphized versions of things found around the house, backed by more than 70,000 voice lines performed by over 100 voice actors, including names like Troy Baker, Laura Bailey, and Matthew Mercer. The script reportedly runs past 1.2 million words, and the art team produced more than 11,000 hand-drawn assets to give each dateable a distinct human form.

Development apparently stretched back to 2018, with several years spent refining the pitch before the game reached its current form, including an early version built around escape-room puzzles that was later dropped. What survived is closer to a comedy visual novel with sandbox pacing than a traditional dating sim.

The Dateviator and What D.A.T.E. Actually Means

The core verb in the game is D.A.T.E., short for Directly Acknowledge a Thing’s Existence. Pointing the Dateviator glasses at an object and following through on that acronym causes it to reveal an anthropomorphized form you can actually talk to, argue with, or flirt with. Once a dateable is talking back, converting that relationship further is generally referred to as realizing it, which is the closest thing the game has to a completion goal for any individual character.

Playing Date Everything! means managing attention as much as dialogue choices: you can only interact with up to five dateables per in-game day, so pursuing every relationship at once simply isn’t an option. That daily cap forces a kind of triage that regular dating sim players will recognize even if the cast here includes a toilet and a sentient concept of darkness.

Every relationship resolves into one of three outcomes — love, friendship, or hate — depending on how you’ve treated that dateable across your visits. Ignoring someone or answering badly doesn’t just stall progress, it actively pushes the relationship toward the hate ending, which has its own follow-on consequences later.

Who You Can Actually Date

The roster leans hard into the idea that literally anything qualifies, and the named cast backs that up. A few examples that keep coming up in guides and reviews:

  • Furniture — Dasha, the anthropomorphized desk, and Betty, the bed
  • Appliances — Freddy Yeti the refrigerator, Stefan the stove, and Luke Nukem the microwave
  • Bathroom fixtures — Jean-Loo Pissoir, the toilet
  • Personal items — Barry Styles from the beauty supplies, and Chance, a D20 die voiced by Matthew Mercer
  • Abstract concepts — Doug, who embodies an overwhelming sense of existential dread, and a character representing pure Darkness

Each of these has a personality shaped loosely by its function: the stove runs hot, the microwave is impatient, the die is chaotic. Players who go in expecting throwaway jokes tend to come away surprised at how much writing effort went into characters that could easily have been one-note gags.

Hidden Dateables and the Odds Behind Them

Beyond the visible cast, the game hides several dateables behind specific conditions rather than simple exploration. Hero-Hime, an anime figurine, only appears after realizing ten other dateables or racking up eighty hate endings. Nightmare shows up with roughly a 3 percent chance when sleeping or drinking coffee once your daily charges are spent, and Zoey Bennett, a ghost, only turns up in the attic after every charge for the day has been used.

Reggie, tied to the concept of rejection, only becomes available after you trigger your first hate ending — a small design touch that rewards even the relationships that go badly. Chasing all of this is where completionist players spend most of their time, since finding every hidden dateable takes deliberately manipulating the daily structure rather than just playing naturally.

The Lavish Edition adds two further dateables on top of the base 102, including Lucinda Lavish, who appears at random when a dateable is realized rather than being tied to a fixed location.

How Critics and Players Reacted

Reception has varied by platform on Metacritic, with scores around 78 on PC and Switch, 74 on PlayStation 5, and 85 on Xbox Series X/S. Reviewers generally praised the concept, the humor, and the sheer amount of voice acting, and the game was named a 2025 TIGA finalist in the Narrative/Storytelling category.

Not every reaction was glowing. Some reviews, including a widely read one from PC Gamer, argued that the game leans so heavily on its joke premise that it doesn’t fully commit to the mechanical conventions of the dating sim genre it’s nominally part of — a fair criticism for anyone going in expecting a more traditional romance structure underneath the gimmick.

The launch itself slipped from its originally planned Valentine’s Day date of February 14, 2025, to an eventual release on June 17, 2025, with physical versions following later. For a game built this heavily around a single joke, that extra runway seems to have gone into padding out just how far the joke actually goes.

Questions About Date Everything!

  1. How many dateables are in the game? The base game includes 100, rising to 102 once the Lavish Edition’s two extra characters are counted.
  2. Can you date things that aren’t physical objects? Yes — abstract concepts such as Darkness and an overwhelming sense of existential dread are both playable dateables.
  3. What does D.A.T.E. stand for? Directly Acknowledge a Thing’s Existence, the phrase behind the Dateviator glasses’ core mechanic.
  4. How many dateables can you interact with in a single day? Up to five per in-game day, which forces players to prioritize who they focus on.

Between Dasha the desk, Jean-Loo Pissoir the toilet, and a literal concept like Darkness all competing for your attention, Date Everything! turns a one-note joke premise into a surprisingly large sandbox — 102 dateables deep once the Lavish Edition characters are counted, and still committed to the bit that anything in a house, in theory, can fall for you.